_________________________________________________________________________ Title: Master Worm Version: 1.0 Author: Magnus Lonn Description: This wormgame needs a skilful player. Everytime you move your space will be smaller and smaller, and, if you are touthing the bar, you're history. The same happends if you don't blow up the "apples" in time. How to play: To start; press (1). Then press 8,6,4 or 2. The worm starts running. To stop him; press AC/on, EXE, and then the direction you want the worm to get (8=up, 2=down, 4=left, 6=right). Your mission is to catch the three spots. Two of them are not "real"! NOTE; you must wate to stop the worm until you see it's moving becouse of the more data the program have to handle, which makes it slightely slower than Worm. _________________________________________________________________________ Command translation: -> Single arrow (located on the keyboard) => Double arrow (press: [shift] [prgm] [f1] [f1]) _ Display, -Disp- (press: [shift] [prgm] [f4]) <= Less or equal (A <= B) >= Greater or equal (A >= B) <> Not equal (A <> B) ^ Raised to the power of / Division or fraction (explain which with a comment) 2rt() Root (2rt(7) is the square root of 7) 4rt() 4th root pi pi (~3.14159265359, low case) e() e(1) (~2.7818281846, low case) E Exponent (5E4 gives 5*10^4) (located on the keyboard, [EXP]) _________________________________________________________________________ Program : Store in program 1: ___________________________________________________________________________ 'MASTERWORM EXE' Goto 6 Lbl 1 Plot X,Y Isz Y X>B=>Goto 7 Y/=H=>Goto 1 X/=G=>Goto 1 Goto 5 Lbl 2 Plot X,Y Dsz X XGoto 7 X/=G=>Goto 2 Y/=H=>Goto 2 Goto 5 Lbl 3 Plot X,Y Dsz Y XGoto 7 Y/=H=>Goto 3 X/=G=>Goto 3 Goto 5 Lbl 4 Plot X.Y Isz Y Y>K=>Goto 7 Y/=H=>Goto 4 X/=G=>Goto 4 Lbl 5 1->A V+20->V Plot G,H Plot 10sin (V)+G,10cos (V)+H Line V<65=>Goto 5 Line_ "TURNES" T-1_ Lbl 6 A=1=>Prog 2 T=0=>"START" J+2->J L+2->L B-2->B K-2->K Isz T X->M Y->N ?->D Plot J,K Plot B,K Line Plot B,L Line Plot J,K Plot J,L Line Plot B,L line KGoto 8 L>H=>Goto 8 BGoto 8 J>G=>Goto 8 M->X N->Y D=6=>Goto 1 D=4=>Goto 2 D=2=>Goto 3 D=8=>Goto 4 Prog 2 Goto 6 Lbl 7 1->A "BADONK!...CRASH!" Goto 9 Lbl 8 1->A "SORRY...TOO LATE" Lbl 9 ___________________________________________________________________________ Store in program 2: ___________________________________________________________________________ 'RESET Range 0,94,,0,62 0->A 0->C 0->G 0->H 0->T 94->B 62->K 0->J 0->L -90->V Plot 0,62 Plot 94,62 Line Plot 94,0 Line Lbl 1 Isz C Int 80Ran#+6->E Int 50Ran#+6->F Plot E,F Int 3Ran#+1->I I=1=>Goto 2 C>2=>Goto 3 Goto 1 Lbl 2 E->G F->H C<3=>Goto 1 Lbl 3 G=0=>Goto 2 Int 80Ran#+6->X Int 50Ran#+6->Y _________________________________________________________________________